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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">history</journal-id><journal-title-group><journal-title xml:lang="ru">Вестник РГГУ. Серия: Литературоведение. Языкознание. Культурология</journal-title><trans-title-group xml:lang="en"><trans-title>RSUH/RGGU Bulletin: “Literary Teory. Linguistics. Cultural Studies”, Series</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2073-6355</issn><publisher><publisher-name>RSUH</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.28995/2686-7249-2019-9-62-69</article-id><article-id custom-type="elpub" pub-id-type="custom">history-720</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ПРОБЛЕМЫ ТЕОРИИ ЖУРНАЛИСТИКИ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>ISSUES OF THE THEORY OF JOURNALISM</subject></subj-group></article-categories><title-group><article-title>VR-компетенции в системе профессиональной деятельности журналиста</article-title><trans-title-group xml:lang="en"><trans-title>VR-competences in system of professional activity of journalist</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Макарова</surname><given-names>Н. Я.</given-names></name><name name-style="western" xml:lang="en"><surname>Makarova</surname><given-names>N. Ya.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Наталия Я. Макарова</p><p>125993, Россия, Москва, Миусская пл., 6</p></bio><bio xml:lang="en"><p>Nataliya Ya. Makarova</p><p>bld. 6, Miusskaya Square, Moscow, Russia, 125993</p></bio><email xlink:type="simple">rsuh.makarova@gmail.com</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru"><institution>Российский государственный гуманитарный университет</institution><country>Россия</country></aff><aff xml:lang="en"><institution>Russian State University for the Humanities</institution><country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2019</year></pub-date><pub-date pub-type="epub"><day>11</day><month>01</month><year>2020</year></pub-date><volume>0</volume><issue>9</issue><fpage>62</fpage><lpage>69</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Макарова Н.Я., 2020</copyright-statement><copyright-year>2020</copyright-year><copyright-holder xml:lang="ru">Макарова Н.Я.</copyright-holder><copyright-holder xml:lang="en">Makarova N.Y.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://history.rsuh.ru/jour/article/view/720">https://history.rsuh.ru/jour/article/view/720</self-uri><abstract><p>Журналистика виртуальной реальности получает широкое распространение в мировой медиаиндустрии. В статье предпринята попытка проанализировать, какие компетенции журналиста актуализируются благодаря этой технологии, с какими трудностями и проблемами сталкиваются медиаспециалисты в ходе подготовки VR-видео. При создании иммерсивного контента приоритетное значение приобретают компетенции, связанные с разработкой сценария, съемками камерами 360°, производством 3D-графики и режиссурой проектов c использованием технологии VR.</p></abstract><trans-abstract xml:lang="en"><p>Virtual reality journalism gets widespread in the global media industry. The article attempts to analyze what are the journalist competences being actionable with that technology, what are the difficulties and issues faced by the experts during the preparation of the VR video. In preparation for the immersive content the priority is taken by the competence associated with script development, filming with 360° cameras, the production of 3D graphics and directing projects using VR technology.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>журналистика виртуальной реальности</kwd><kwd>профессиональные компетенции журналиста</kwd><kwd>иммерсивная журналистика</kwd></kwd-group><kwd-group xml:lang="en"><kwd>virtual reality journalism</kwd><kwd>professional competences of journalists</kwd><kwd>immersive journalism</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Aronson-Rath – Aronson-Rath R., Milward J., Owen T., Pitt F. “Virtual reality journalism / A research project by the Tow centre for digital journalism at Columbia University” // Towcentre. [Электронный ресурс]. 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