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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">history</journal-id><journal-title-group><journal-title xml:lang="ru">Вестник РГГУ. Серия: Литературоведение. Языкознание. Культурология</journal-title><trans-title-group xml:lang="en"><trans-title>RSUH/RGGU Bulletin: “Literary Teory. Linguistics. Cultural Studies”, Series</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2073-6355</issn><publisher><publisher-name>RSUH</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.28995/2686-7249-2019-8-220-228</article-id><article-id custom-type="elpub" pub-id-type="custom">history-786</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ИССЛЕДОВАНИЯ ПО ТЕОРИИ КУЛЬТУРЫ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>STUDIES IN THE THEORY OF CULTURE</subject></subj-group></article-categories><title-group><article-title>Феминистские и гендерные исследования видеоигр: современные подходы к изучению</article-title><trans-title-group xml:lang="en"><trans-title>Feminist and gender studies of video games: modern approaches</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Родионова</surname><given-names>А. А.</given-names></name><name name-style="western" xml:lang="en"><surname>Rodionova</surname><given-names>A. A.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Анастасия А. Родионова, аспирант</p><p>125993, Москва, Миусская пл., д. 6</p></bio><bio xml:lang="en"><p>Anastasia A. Rodionova, postgraduate student</p><p> bld. 6, Miusskaya Square, Moscow, 125993</p></bio><email xlink:type="simple">ekendu@yandex.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru"><institution>Российский государственный гуманитарный университет</institution><country>Россия</country></aff><aff xml:lang="en"><institution>Russian State University for the Humanities</institution><country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2019</year></pub-date><pub-date pub-type="epub"><day>16</day><month>05</month><year>2020</year></pub-date><volume>0</volume><issue>8(2)</issue><fpage>220</fpage><lpage>228</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Родионова А.А., 2020</copyright-statement><copyright-year>2020</copyright-year><copyright-holder xml:lang="ru">Родионова А.А.</copyright-holder><copyright-holder xml:lang="en">Rodionova A.A.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://history.rsuh.ru/jour/article/view/786">https://history.rsuh.ru/jour/article/view/786</self-uri><abstract><p>При чтении современных англоязычных исследований, посвященных тематике гендера в компьютерных играх, можно выделить несколько подходов, хотя это и представляется сложным из-за подвижной структуры Gender Studies. Эти основные подходы разделяются по методам исследования части теоретиков, с опорой на которых создаются работы. В целом во многом для пространства Gender Studies характерна опора на феминистскую теорию. Ученые данного направления во многом разделяют основную теоретическую базу, но акцентируют внимание на разных аспектах феминистской теории и политических проблем. В числе локусов таких исследований могут быть выделены: феминистская критика текстов, проблема репрезентаций, построение гендерных отношений в сообществе и др. В данной статье выделяются несколько подходов к исследованию видеоигр: текстуальный, перформативный и репрезентативный, отличающиеся спектром рассматриваемых проблем. Данная классификация не является полной, а рамки самих подходов подвижны, так что один подход может перетекать в другой, а поля исследования смежные. Выделенные нами подходы имеют много общего, в том числе они делят и лакуны – определенные пробелы в понятийном аппарате исследования, которые также описаны в данной статье.</p></abstract><trans-abstract xml:lang="en"><p>In modern English-language studies on gender in computer games, several approaches can be distinguished, although this seems difficult due to the moving structure of Gender Studies. These basic approaches are divided by research methods and parts of theorists. In general, reliance on feminist theory is typical for the Gender Studies space, therefore, scientists in this direction share the main theoretical base in many ways, but focus on different aspects of feminist theory and political problems. Among the loci of such studies can be identified: feminist criticism of texts, the problem of representations, the construction of gender relations in the community, etc. This article identifies several approaches to the study of video games: textual, perfomative, and representative, differ in the spectrum of the problems considered. This classification is not complete, and the framework of the approaches themselves is mobile, so that one approach can flow into another, and the research fields are adjacent. The approaches outlined by us have much in common, including they share lacunae – certain gaps in the conceptual apparatus of the study, which are also described in this article.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>игра</kwd><kwd>видеоигра</kwd><kwd>гендер</kwd><kwd>феминистские исследования</kwd><kwd>гендерные исследования</kwd><kwd>Game Studies</kwd></kwd-group><kwd-group xml:lang="en"><kwd>game</kwd><kwd>video games</kwd><kwd>gender</kwd><kwd>feminist studies</kwd><kwd>gender studies</kwd><kwd>Game Studies</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Banks 2014 — Banks J. The strategic female: Gender switching and player behavior in online games [Электронный ресурс]. 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