Features of the “walkthrough” genre in video game journalism (using the example of the portal “StopGame.ru”)


https://doi.org/10.28995/2686-7249-2020-10-298-304

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Abstract

The game industry gets more and more people interested every year. Gaming journalism, which aims at describing and discussing video games, deals with the coverage of events that take place in the computer games industry and is a demanded field of journalism. Also, gaming journalism has a unique audience, which is characterized by an interest in new technologies and increased interactivity. Such a field of journalism is characterized by genre diversity, but the present paper focuses on a unique genre – walkthrough. In the following, the specific features of the genre will be considered, the publications will be analyzed, as well as the relevance of this genre in modern Russian game journalism will be shown.


About the Author

V. I. Leonov
Russian State University for the Humanities
Russian Federation

Vladislav I. Leonov, student

6, Miusskaya Sq., Moscow, 125993



References

1. Bakanov, R.P. and Sabirova, R.I. (2018), “Video game journalism in modern Russian media space. Issues and functional diversity”, Vestnik Volzhskogo universiteta imeni V.N. Tatishcheva, no. 2, pp. 166–176.

2. Kodanina, A.L. and Sturova, A.O. (2020), “Gaming journalism as a mass-communication phenomenon”, Uchenye zapiski Novgorodskogo gosudarstvennogo universiteta, vol. 31, no. 6, pp. 1–5.


Supplementary files

For citation: Leonov V.I. Features of the “walkthrough” genre in video game journalism (using the example of the portal “StopGame.ru”). RSUH/RGGU Bulletin: “Literary Teory. Linguistics. Cultural Studies”, Series. 2020;(10(2)):298-304. https://doi.org/10.28995/2686-7249-2020-10-298-304

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