From legends to a new reality. The transformation of Scandinavian mythology in video games
https://doi.org/10.28995/2686-7249-2024-7-46-54
Abstract
About the Author
A. V. KosukhinRussian Federation
Aleksandr V. Kosukhin
6, Miusskaya Sq., Moscow, 125047
References
1. Baturin, D.A. and Galanina, E.V. (2019), “Mythological structures in video games: Archetypes”, Tomsk State University. Journal of Cultural and Art History, vol. 36, pp. 31–48.
2. Lasausse, L. (2021), “Vikings in gaming, gaming with Vikings”, in Proceedings of the 10th Háskóli Íslands Student Conference on the Medieval North, Reykjavik, Iceland, pp. 36–38.
3. Petev, N.I. (2018), “Building personalities within the artificial mythology (on the example of Warhammer 40.000)”, Vestnik nauki Sibiri, vol. 29, no. 2, pp. 158–180.
4. Rozman, I.V. (2022), “Peculiarities of representation of elements of Scandinavian mythology in video games using the example of ‘God of War’ (2018)”, in Trudy XXV Mezhdunarodnoi ob”edinennoi nauchnoi konferentsii “Internet i sovremennoe obshchestvo”: Sbornik tezisov dokladov [Proceedings of the 25th International Joint Scientific Conference “Internet and Modern Society”: Collected abstracts], Saint Petersburg, Russia, pp. 18–20.
5. Vandewalle, A. (2023), “Video games as mythology museums? Mythographical story collections in games”, International Journal of Classical Tradition, vol. 31, pp. 90–112.
Review
For citations:
Kosukhin A.V. From legends to a new reality. The transformation of Scandinavian mythology in video games. RSUH/RGGU Bulletin: “Literary Teory. Linguistics. Cultural Studies”, Series. 2024;(7):46-54. (In Russ.) https://doi.org/10.28995/2686-7249-2024-7-46-54