Feminist and gender studies of video games: modern approaches
https://doi.org/10.28995/2686-7249-2019-8-220-228
Abstract
About the Author
A. A. RodionovaRussian Federation
Anastasia A. Rodionova, postgraduate student
bld. 6, Miusskaya Square, Moscow, 125993
References
1. Banks, J. (2014), “The strategic female: Gender switching and player behavior in online games” [Online]. available at: https://www.academia.edu/5958342/The_strategic_female_Gender_switching_and_player_behavior_in_online_games (Accessed 20 June 2019).
2. Kennedy, H.W. (2002), “Lara Croft: Feminist icon or Cyberbimbo: On the Limits of Textual Analysis” [Online], available at: http://www.gamestudies.org/0202/kennedy (Accessed 19 June 2019).
3. MacCallum-Stewart, E. (2009) “Real Boys Carry Girly Epics: Normalising Gender Bending in Online Games” [Online]. available at: https://www.academia.edu/ 211518/Real_Boys_Carry_Girly_Epics_Normalising_Gender_Bending_in_ Online_Games (Accessed 21 July 2019).
4. Osborne, H. (2012), “Performing self, performing character: Exploring gender performativity in online role-playing games” [Online]. available at: https://www.academia. edu/34257987/Performing_self_performing_character_Exploring_gender_performativity_in_online_role-playing_games (Accessed 15 June 2019).
Review
For citations:
Rodionova A.A. Feminist and gender studies of video games: modern approaches. RSUH/RGGU Bulletin: “Literary Teory. Linguistics. Cultural Studies”, Series. 2019;(8(2)):220-228. (In Russ.) https://doi.org/10.28995/2686-7249-2019-8-220-228